Joseph Masaki

Digital Artist & Game Developer

Tram

2017

Tram

Modeled in Blender rendered in Cycles. The shaders on this image were updated in 2019.

This one I remember fondly because I made the majority of it at Siggraph 2014 while volunteering at the blender booth. The tram seems to go on forever, but in fact has a perfect mirror at either end of it.

A Wire frame version of Tram.
The outside view of the tram car reveals that it is not arrayed.