Joseph Masaki

Digital Artist & Game Developer

Grove

2015

Grove

Modeled in Blender and Rendered in Cycles. All shaders are procedural.

Making this piece was hard because I decided that I didn't need particles (this was way before geometry nodes) to make make good looking grass and I would simply place the grass objects by hand. There are about 47,347 grass blades in this scene.

A Wire frame version of Grove.